
Either Faith or Order will help you achieve your goal.

Forward planning is the key to success and been cautious on which Laws you do adopt. Maybe you should be building more Hunter Hangers (15+) to ensure that you as the leader of your fledgling city have an ample stock of Raw food and Rations in reserve? Alternatively Hothouses or a combination thereof.Īlthough you can succeed with death runs you wont be able to achieve a Golden Path run if you allow anyone in your city or in the Frostland to perish and that includes your scouts and outpost teams that have been sent out (exception been the RNG events for the Gloomy Cave and Tesla City). I couldnt follow the demands even with 3 full-forced hunters hangars and 2 cookhouses. Originally posted by DBCooper:The only resource I find to difficult to cope with so far (thirty-something days) is food. Regarding no-death playthrough it is nonsensical to me, given the weather so I pass it. The only resource I find to difficult to cope with so far (thirty-something days) is food. Also note that in scripted storms, the outpost team will get destroyed if the storm reaches their path so if you are trying a no-death run you'll probably want to recall them well before that point. But since you only can run up to 2 outposts at a time, and many scenarios present you with 3 or 4 different resource types, you may decide to switch at one point.

Originally posted by Panfilo:They are 'infinite' in that they can theoretically be harvested through the entire scenario. Wood- I found it to be the least useful honestly but if you already have the outpost built and only scouted a wood outpost, why not? Wood demand tends to fall off later on unless you rely on charcoal kilns so its not as critical to have a wood outpost vs just wall drills+sawmills. Its also helpful in general mid-late game where your high tech buildings will be using a lot more steel in general. The steel outpost is crucial to getting all six decks built in Fall of Winterhome, you need a LOT of steel in the end of that scenario. Steel- There's only one type of steel collection building so it can be a 'bottleneck' if you don't plan ahead. It takes a lot of pressure off food production and saves you manpower during critical phases in the scenario where you're wanting to expand your city rapidly to accomodate new people.

You start with a coal outpost in Fall of winterhome and it can be tough to 'wean' yourself off it.įood- Getting a food outpost early on is super helpful in Refugees scenario. Getting to it early on means you can have more steam buildings/automatons built up in anticipation of the Storm which is helpful.Ĭoal- You'll need it to keep everyone alive, and its like 800 coal a trip so its a great deal if you find a coal outpost. Steam Cores (from Tesla City)- This is the only 'infinite' source of Steam Cores outside of maybe Endless mode. Of the resource types, I rate them accordingly in priority: They are 'infinite' in that they can theoretically be harvested through the entire scenario.
